Showing posts with label Solution. Show all posts
Showing posts with label Solution. Show all posts

Saturday, 3 October 2026

Tomb of the Golden Skull: Fighting Fantasy book 73 by Ian Livingstone - Solution

This is one way to play the book that gets you most of the story and clues, avoids completely unnecessary fights and bad situations, gets useful power-ups and all essential items. You can find certain key items without gaining clues first but this makes the adventure less satisfying. 

SOLUTION

1 - Board the Barracuda.

66>117>184 - Enter the inn.

143 - Speak to the barman.

235 - Ask about magic ring.

50 - Say it's for a dangerous mission. 

313 - CLUE. Leave.

89>373>131>14 - Talk and persist with the bearded men and ask about magic rings.

228 - Jump in the horse trough.

281 - Run after the town crier.

369 - Luck test. The penalty for failing is -2 stamina but you still get the same choices either way.

61/38 - You would like a bun.

120 - Take bun (+2 stamina).

157 - You want a ring of fire.

379 - GAIN RING OF FIRE. Ask about Arrika Root.

94 - CLUE. Leave.

393>253 - Toss a coin in the pool and make it a gold one (-1GP).

4 - GAIN SILVER SERPENT CHARM (+1 Luck). Go to library.

241>360 - Enter library and read book on demons.

185 - CLUE. Head east.

290 - Look at the market stalls.

351 - Buy BRASS COMPASS, MAGNIFYING GLASS, FLASK OF OIL, OVAL MIRROR & SILVER DAGGER (-5GP). Leave.

325 - LUCK test.

 - Lucky>16>263.

 - Unlucky>381. Run off>238>263.

263 - Go for a boat ride (-1GP).

366 - Ask about Arrika Root.

221 - CLUE. Ask about woodland.

155 - Row to the south bank.

45 - Knock.

6 - Ask about the horn.

137 - Go inside.

273 - CLUE. Record the hermit's name. Trade.

361>148 - Swap MAGNIFYING GLASS, FLASK OF OIL & OVAL MIRROR for POTION OF HEALTH (+4 Stamina), CHAINMAIL VEST (+1 Attack Strength) and THROWING DART (inflict -3 Stamina damage once). You did not acquire the witch's rug.

200 - (+1 Stamina).

387 - (-1 Stamina). Fight TREEMAN twice. Win.

18 - Reach into the hollow.

375 - Reach further into the hollow.

71 - Gain GLASS MARBLE, BRONZE KEY 44, SILVER RING, 1GP & BRASS NUMBER 9. Put ring on finger.

337 - +1 Skill and +1 Luck.

229 - Keep going.

334 - +2 Stamina (twice). Turn down the offer.

307>203 - Walk towards the call.

362 - Attack snake.

130 - CLUES. 

232 - Go to ruins.

125 - Fight LICH. Win.

346 - Gain JEWEL ENCRUSTED BELT WITH HUGE RUBY.

162>394 - Climb and ring the bell.

83 - Pay gold and pull.

165 - Tell her your mission.

326 - A friend told you to call.

118 - Larch.

227 - (+4 Stamina). Gain POTION OF INVISIBILITY (blue potion), RED POTION (poison) and RING OF GOOD FORTUNE (+2 Luck).

190 - Talk to fishermen.

110 - Ask about the island.

243 - Sail to the island (-2GP).

384 - Head inland.

279 - Open the pouch.

13 - (+10GP). Keep going inland.

210 - Skill test. Fail lose 4 Stamina.

57/3 - Fight HILL GIANT. Win.

181 - Gain DENTED SILVER CHALICE, SMALL SILVER TIN & 5GP. Try on the gauntlet.

340 - Gain GORGON'S GLOVE (+1 Attack Strength). Eat any provisions you have to take stamina to full value.

86 - You found gold.

62  - Sail to mouth of River Trask (-3GP).

308 - Cling on.

136 - (+1 Luck).

204 - (-2 Stamina & lose all Provisions). Call to see if anyone is in the hut.

166 - You are on a mission to slay demons.

121 - Buy Arrika Root and Mallow Bark tea (-2GP).

32 - (+2 Stamina).

49 - Walk across the bridge.

368 - Fight GIANT LIZARD. Win.

223 - Attack the GOBLIN (sorry😞).

355 - Fight GOBLIN. Win.

287 - Gain WARHAMMER. Enter mine.

37>254 - Luck test.

   - Lucky>55.

   - Unlucky>335 (-2 Stamina).

134 - (-1 Stamina). You possess a BRASS COMPASS.

26>367 - Hurry to the entrance.

213 - Walk through the archway.

75 - You drank Mallow Bark tea.

138 - You have a bronze key.

44>269 - Turn right.

320 - Take the GOLDEN SKULL and escape.

289 - Fight HIGH PRIEST. Win.

176 - Head south.

21 - Call out.

282 - CLUE. Go to Lake of Sorrows. 

397 - Hide.

69 - Speak to them.

173 - You can pay.

262 - Remove JEWEL ENCRUSTED BELT WITH HUGE RUBY.

119 - Gain DRAGONBLADE. Luck test:

   - Lucky>237 (-2 Stamina)>293.

   - Unlucky>28 (-1 Skill, -1 Stamina). Another luck test:

        - Lucky>84>293.

        - Unlucky>128 - DEAD💀.

293 - Walk on.

266 - Ignore him.

291>92 - Fight ROCK GRUB. Win.

352 - (+1 Stamina).

277 - Fight them with your sword.

98 - Fight PLAGUE SPIDER. 

    - If win without losing an attack round>145.

    - If win and lose an attack round>365.

        - you are chewing Arrika Root>230.

Two possibilities

230 - Fight two PLAGUE SPIDERS. Win > 392.

Or

145 - Fight two PLAGUE SPIDERS.

    - If win without losing an attack round>392.

    - If win and lose an attack round>160.

            - You are chewing Arrika Root>256>392.

392>65 - Use the RING OF FIRE.

258 - Three, two, one, fire.

298 - (+2 Luck).

191 - You possess a GOLDEN SKULL CHARM.

48 - You have a POTION OF INVISIBILITY.

242 - Drink the blue liquid.

220 - Fight VALMORKA. Win.

374 - You possess a WARHAMMER.

305 - You have a brass number.

9 - Turn to 400!

Read my review of Tomb of the Golden Skull HERE


Wednesday, 15 January 2025

Caves of Fury by Stephen Thraves - Solution

This solution does not guarantee that you will win all the available treasures and get the "best ending". That is down to the random dice rolls when facing monsters. However it should ensure that you reach the end in one piece. 

For the sake of simplicity we assume that all creatures are beaten in combat. If you lose and are forced to flee, as per the rules, you lose 1 strength point.

The walkthrough isn't the only way through the book but takes you through one of several safe paths, with a minimum of strength point losses, maximum items/spells acquired and chooses only the weakest monsters to fight in any one monster section. The wound points of the creatures fought are included in brackets, with a maximum strength monster of 4 hit points.


ISLAND ENTRANCE

1 - Choose the central chasm
84 - Explore the beach
285>57 - Pick up PASSWORD SCROLL

MONSTER 1

122>194>103 - Avoid creature (8)
278>36 - Avoid creature (8)
172 - Fight creature (2)
211 - Defeat creature
156 - Add 1 TREASURE

TRANCE SPELL

45 - Choose the middle path
249 - Enter the cave
342 - The password is GARLON
47>326 - Learn TRANCE SPELL

MONSTER 2

145 - Avoid creature (9)
304 - Fight creature (2)
176 - Defeat creature
152 
- Add 1 TREASURE

INFRA RED POWER

324>206>10 - Ignore the goblin's warning
320>288>77 - 
The password is QUADEN
4>49 - Take the right branch
134 - Step on stone
341 - Gain INFRA-RED POWER
127>81 - Follow his advice

MONSTER 3

51>106 - Yell once
314 - 
Fight creature (2)
149 - Defeat creature
173 - 
Add 1 TREASURE

BOOK OF WISDOM

54 - Take the steps in front
327>18 - Enter cave
216>82 - Choose the top book
337 - Take BOOK OF WISDOM
93 - Take the right tunnel

MONSTER 4

9>318 - Choose monster
114 - 
Avoid creature (9)
275 - 
Avoid creature (7)
184 - 
Avoid creature (9)
153 - Fight creature (2)
48 - 
Defeat creature
198 - 
Add 1 TREASURE

HALL OF MYSTERIES

26 - Choose the left arch
132>58 - At this stage you should have all the required spells, books and scrolls so all three paths in this section offer equal difficulty. For the solution we choose the most atmospheric - go left
276>34 - The hag on the right is lying
250>101>204 - The password is PHENDON

MONSTER 5 - CAVE OF STONE GUARDIANS

157 - Avoid statue (9)
52 - Fight creature (4)
16 - Defeat creature
333 - 
Add 1 TREASURE

PORTCULLIS & BEYOND

109 - The password is DRADVIL
228>66 - Choose the middle branch
142>38 - Choose right hole roof
188>33>112 - Choose crossing on right
22 - Choose right chest

MONSTER 6

104 >20 - Avoid creature (9)
87 - Fight creature (3)
199 - Beat creature
91 - 
Add 1 TREASURE

ICE CAVERN

50>139 - The password is TORZAD
89>147 - 
From here, there are again three possible paths in this section so we choose the most atmospheric - enter temple
329>233 - Choose chalice on left
119>74>325

MONSTER 7

97 - Choose the top row
248>133 - Avoid creature (9)
287 - Fight creature (2)
95 - Beat creature
239 - 
Add 1 TREASURE

UNDERGROUND RIVER

136>265 - The password is CHERLIN
76>189 - Choose centre arch
340>293 - Steer right
80>39

FINAL MONSTER

207 - Fight creature (3)
78 - Beat creature
323 - Add 1 TREASURE
120 - THE END!